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Counter-Engage Windows

A counter-engage window appears when the enemy has spent cooldowns and your zerg is still alive.

Many players lose this window because they keep running after the danger has passed.

Core idea

Enemy engage creates danger while it is landing. After it lands, the enemy may become vulnerable.

If your group survives, the next question is:

Who is safe enough to pressure now?

How to recognize the window

Ask:

  • Did enemy damage already land?
  • Did enemy mobility/engage tools get spent?
  • Are enemy DPS or tanks overextended?
  • Is your zerg still healthy enough to turn?
  • Are you personally safe or still in danger?
  • Is the caller setting a counter direction?

If yes, some players should already be preparing pressure or counter damage.

Role response

Role Counter-window job
Tanks stop enemy from freely walking out
Supports stabilize danger area and protect the turn
Healers heal the people who absorbed the engage
DPS step into range and start useful damage
Support DPS land pierce/heal cut/utility on time
Safe players do not abandon the fight

Common failure

The whole zerg sees enemy damage on screen and keeps backing even though only part of the zerg was actually in danger. Safe players drift too far away, so the counter lands late or not at all.

Practice drill

After enemy engage lands, divide players into:

  1. players still in danger
  2. safe players who should pressure
  3. players too far away to affect the fight

The third group is the learning target.