Terrain and Objectives¶
Terrain decides what calls are possible.
Objectives decide what movement costs.
A fight around a castle, territory, wall, gate, bridge, chest room, mage, or tower is still a ZvZ fight. Spacing, timing, support, healing, tanks, and pressure still matter.
Terrain Decides Calls
Walls, chokes, bridges, ridges, and corners shape what a caller can safely ask.
Castles and Territories
Objectives change geometry, risk, and pressure; they do not remove basic discipline.
One-Angle Simplification
If you do not need to contest multiple angles, do not give the enemy multiple angles.
Related Library references¶
- Terrain and Geometry for older terrain notes.
- Movement and Positioning for positioning context.
- Objective Door Fights for practical objective examples.