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Fight Execution

Fight execution is what happens between "I understand the concept" and "I did the right thing while the screen was exploding."

This section focuses on repeatable fight rules that apply across many comps.

Damage Lands at Zero

The hit should arrive on the countdown, not begin after it.

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Spread Does Not Mean Leave

Spread reduces enemy AoE value while preserving connection to the current job.

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Q/W and Post-Bomb Pressure

Engages create windows. Q/W pressure converts them.

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Spent Cooldowns

After enemy cooldowns are spent, red name tags may be opportunity, not danger.

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First-Engage Survival

Many comps win if they survive the first enemy hit without feeding a clump.

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