Enemy Cooldowns Are Spent: What Now?¶
Core rule¶
After the enemy spends major cooldowns, the battlefield changes. The safest direction may be forward, sideways, or through them — not always backward.
What spent cooldowns mean¶
When enemy damage, clumps, pierce, or defensive support has been used, they may be unable to punish your next step. That creates a window for:
- counter-engage
- Q/W pressure
- crossing a choke
- killing exposed frontline
- taking better angle
- stabilizing your own front
Red name tags are not always danger¶
A mass of red name tags can be:
- an active enemy engage
- a spent group trying to leave
- a front being chased by another allied group
- a low-health clump with no defensive tools
- a bait clump still waiting to punish
The job is to read which one it is.
Decision checklist¶
Before walking forward, ask:
- Did their damage land already?
- Did they use clump/pierce/support tools?
- Are they low or retreating?
- Are my healers/supports connected?
- Is another enemy front still lethal?
- Is terrain trapping us if we back up?
Common failure pattern¶
The enemy bombs and fails. Friendly players survive, then spend five seconds walking away while the enemy resets.
Better pattern:
Survive the hit, spread, step into Q/W or counter pressure if the enemy is spent.