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Calling, Communication, and Information

ZvZ is not only mechanics. It is information quality.

A caller makes decisions from terrain, enemy movement, cooldowns, kill feed, scouts, minimap, roster state, and comms. Line members also need to interpret calls instead of following words blindly.

Tactical Intent

Direction calls are instructions to create a battlefield state, not just walk a compass direction.

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Threat + Location + Action

Useful callouts tell the zerg what, where, and what to do.

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Information Discipline

Reports should improve decisions, not flood comms or inflate morale.

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Caller Decision Framework

How callers weigh comp, terrain, cooldowns, fronts, and next action.

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Line Members Still Read

The caller is not your eyes, hands, or role brain.

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Core rule

Better information produces better calls, better role decisions, and cleaner VOD review.

Bad information makes good players late and makes callers guess.