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Calling Styles

Calling style pages are not meant to make every player a caller. They help line members recognize the shape of the fight so they can move correctly before every detail is spoken.

Why calling styles matter

A player who knows the style can predict what the call is trying to do:

  • Bait and Switch: force enemy defensives or engage, then punish the cooldown window.
  • Tsunami / Flood: enter enemy space with enough bodies that the enemy cannot isolate only one target.
  • Kite / Control: make enemy mobility expire, then turn on frontliners or exposed groups.
  • Turn and Burn: stop running once the enemy overcommits.
  • Sword Engage / Direct Commit: hard cut distance and convert a specific moment.
  • Crescent Pressure: build an angle shape that threatens more than one escape route.

How line members should use this section

Do not memorize names. Learn the behavior:

  • where should my role stand?
  • when should I stop backing?
  • when should I pressure?
  • when should I save or spend cooldowns?
  • what does the enemy want if we make a mistake?

Style pages

Page Use
Bait and Switch force a response, then punish the cooldown window
Tsunami / Flood understand chaos entries and multi-angle pressure
Kite / Control Calling stretch enemy movement, then turn when they overextend
Turn and Burn stop retreating once the enemy has spent tools
Sword Engage direct commit and distance-cutting calls
Crescent Pressure angle shape and pressure around enemy exits