Core Mechanics¶
Mechanics matter because they change what players should do in the field.
This section explains the fight behavior behind important large-scale mechanics: why clumping is dangerous, why target selection matters, why healer output changes under pressure, and why exact values should be checked before publishing number-specific claims.
How to use this section: learn the decision first, then verify exact current values when a caller, officer, or build sheet needs numbers.
Pages¶
| Page | What it teaches |
|---|---|
| AoE Escalation | why stacking turns one enemy spell into massive value |
| Focus Fire and Resilience | why target choice matters and why not every low-value target deserves the whole zerg |
| CC, Armor, and Diminishing Returns | why stops should hit the real threat, not just the nearest player |
| Healing, Overcharge, and Disarray | why scaling, risk, and healing pressure affect fight decisions |
External mechanics references¶
Use these links to check exact current values when a number matters. The manual teaches field behavior; external references verify current mechanics details.