Fight Concepts¶
Fight concepts explain why calls work.
A player who understands fight concepts can react faster because they know what the caller is trying to create.
Core concepts¶
| Concept | What it teaches |
|---|---|
| Movement and Positioning | positioning as the desired state, movement as the path and adjustment |
| Counter-Engage Windows | when enemy cooldowns create your turn |
| Pressure Types | pressure beyond only E damage |
| Defensive Layering | survival tools on the real danger area |
| Terrain and Geometry | chokes, doors, walls, hills, and route control |
| DPS Timing | damage landing on time |
| Q/W Pressure Floor | value between major cooldowns |
| High-Value Targets | what is actually worth hitting |
How to use this section¶
Pick one concept per VOD review. Do not review every concept in one fight.