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High-Value Targets

A high-value target is not always the lowest HP player.

A high-value target is the player or clump that matters most to the current fight moment.

Possible high-value targets

  • enemy caller
  • exposed bomb weapon
  • enemy healer/support caught out
  • enemy DPS clump with no defensives
  • overextended frontliner after cooldowns
  • players trapped by terrain
  • enemies leaving defensive zones
  • objective players in bad geometry

What makes a target valuable

A target becomes valuable when:

  • allied damage can actually reach it
  • support utility can land on it
  • enemy defensives are missing or late
  • killing/forcing it changes space
  • it is connected to the caller's plan
  • hitting it does not feed your own zerg into a worse clump

Low-value bait targets

Be careful of:

  • isolated tank with defensives
  • deep target that pulls your zerg into a choke
  • low HP player baiting a clump
  • target outside support utility range
  • target that makes DPS ignore the real clump

Practice drill

After each engage, ask:

  1. What did we hit?
  2. Was it reachable?
  3. Was it actually valuable?
  4. Did killing or pressuring it change the fight?
  5. Did chasing it create a worse position?