High-Value Targets¶
A high-value target is not always the lowest HP player.
A high-value target is the player or clump that matters most to the current fight moment.
Possible high-value targets¶
- enemy caller
- exposed bomb weapon
- enemy healer/support caught out
- enemy DPS clump with no defensives
- overextended frontliner after cooldowns
- players trapped by terrain
- enemies leaving defensive zones
- objective players in bad geometry
What makes a target valuable¶
A target becomes valuable when:
- allied damage can actually reach it
- support utility can land on it
- enemy defensives are missing or late
- killing/forcing it changes space
- it is connected to the caller's plan
- hitting it does not feed your own zerg into a worse clump
Low-value bait targets¶
Be careful of:
- isolated tank with defensives
- deep target that pulls your zerg into a choke
- low HP player baiting a clump
- target outside support utility range
- target that makes DPS ignore the real clump
Practice drill¶
After each engage, ask:
- What did we hit?
- Was it reachable?
- Was it actually valuable?
- Did killing or pressuring it change the fight?
- Did chasing it create a worse position?