Fight Style Literacy¶
Fight style literacy helps players recognize how a fight is being shaped.
This section does not provide complete comp guides. It teaches broad concepts so players can better understand enemy behavior, caller intent, and role responsibility.
Why this section exists¶
Players fight differently depending on whether the enemy is trying to:
- bomb/clap quickly
- brawl inside them
- kite/control space
- pressure at range
- apply sustained DoT/anti-heal pressure
- force a terrain/choke mistake
Understanding style helps you avoid using the wrong response.
Current scope¶
| Page | What it teaches |
|---|---|
| Style Spectrum | how bomb, brawl, control, kite, and pressure concepts differ |
| Bomb / Clap Concepts | short-window damage and defensive timing |
| Brawl Concepts | sustained inside pressure and healer strain |
| Kite / Control Concepts | movement, spacing, and turn windows |
| Ranged Pressure Concepts | pressure from range without making one weapon the default |
| Melee Pressure Concepts | melee threat, executes, disruption, and safe commit windows |
| Melee Clap Concepts | short-window melee burst and exit discipline |
| Melee DoT / Pressure | sustained damage, anti-heal, and healer strain |
| Hybrid / Mixed Zergs | how mixed styles combine pressure, control, and engage windows |
| Style Counters | how broad styles pressure or punish each other |
Important limitation¶
These pages are fight-literacy pages, not finished comp sheets. They teach how different styles behave so players can understand fights without assuming every style has a finished Formation Ledger package.
Related pages¶
Use style labels as behavior hints¶
Style labels are useful only if they change decisions. If an enemy is trying to bomb, spread and deny the setup. If an enemy is trying to brawl, protect the backline and kite the pressure. If an enemy is trying to control space, watch terrain, angles, and counter windows.
The label is not the lesson. The response is the lesson.