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Fight Style Literacy

Fight style literacy helps players recognize how a fight is being shaped.

This section does not provide complete comp guides. It teaches broad concepts so players can better understand enemy behavior, caller intent, and role responsibility.

Why this section exists

Players fight differently depending on whether the enemy is trying to:

  • bomb/clap quickly
  • brawl inside them
  • kite/control space
  • pressure at range
  • apply sustained DoT/anti-heal pressure
  • force a terrain/choke mistake

Understanding style helps you avoid using the wrong response.

Current scope

Page What it teaches
Style Spectrum how bomb, brawl, control, kite, and pressure concepts differ
Bomb / Clap Concepts short-window damage and defensive timing
Brawl Concepts sustained inside pressure and healer strain
Kite / Control Concepts movement, spacing, and turn windows
Ranged Pressure Concepts pressure from range without making one weapon the default
Melee Pressure Concepts melee threat, executes, disruption, and safe commit windows
Melee Clap Concepts short-window melee burst and exit discipline
Melee DoT / Pressure sustained damage, anti-heal, and healer strain
Hybrid / Mixed Zergs how mixed styles combine pressure, control, and engage windows
Style Counters how broad styles pressure or punish each other

Important limitation

These pages are fight-literacy pages, not finished comp sheets. They teach how different styles behave so players can understand fights without assuming every style has a finished Formation Ledger package.

Use style labels as behavior hints

Style labels are useful only if they change decisions. If an enemy is trying to bomb, spread and deny the setup. If an enemy is trying to brawl, protect the backline and kite the pressure. If an enemy is trying to control space, watch terrain, angles, and counter windows.

The label is not the lesson. The response is the lesson.