Fight Style Spectrum¶
Albion fights rarely fit one pure label. A zerg may bomb, brawl, kite, control, and pressure in different moments.
Broad style families¶
| Style | Basic idea | Common response question |
|---|---|---|
| Bomb / clap | kill quickly in a short window | did they spend damage, and can we turn? |
| Brawl | live inside/near enemy and apply sustained pressure | can we deny their access or kite? |
| Kite / control | move, deny paths, force bad chases, then turn | are we close enough to counter? |
| Ranged pressure | create value from range over time | are we maintaining pressure without clumping? |
| Melee pressure | threaten front/backline with close-range pressure or executes | is commit timing safe? |
Use with caution¶
These are literacy labels, not complete comp definitions.
The goal is to understand fight behavior, not to claim every style has a finished Formation Ledger package.