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Fight Style Spectrum

Albion fights rarely fit one pure label. A zerg may bomb, brawl, kite, control, and pressure in different moments.

Broad style families

Style Basic idea Common response question
Bomb / clap kill quickly in a short window did they spend damage, and can we turn?
Brawl live inside/near enemy and apply sustained pressure can we deny their access or kite?
Kite / control move, deny paths, force bad chases, then turn are we close enough to counter?
Ranged pressure create value from range over time are we maintaining pressure without clumping?
Melee pressure threaten front/backline with close-range pressure or executes is commit timing safe?

Use with caution

These are literacy labels, not complete comp definitions.

The goal is to understand fight behavior, not to claim every style has a finished Formation Ledger package.