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Style Counters

Different fight styles punish different mistakes.

Broad counter logic

Enemy behavior Common response idea
They bomb and run survive, stay close enough to counter, punish spent cooldowns
They brawl into you deny access, kite correctly, hit overextensions
They kite/control do not chase into bad terrain; take space intelligently
They pressure at range avoid free damage, use terrain/angle, force them to move
They rely on melee commits stop paths, punish overextension, protect backline

Warning

This is not a strict rock-paper-scissors chart. Real fights include terrain, player quality, cooldowns, and numbers.