Style Counters¶
Different fight styles punish different mistakes.
Broad counter logic¶
| Enemy behavior | Common response idea |
|---|---|
| They bomb and run | survive, stay close enough to counter, punish spent cooldowns |
| They brawl into you | deny access, kite correctly, hit overextensions |
| They kite/control | do not chase into bad terrain; take space intelligently |
| They pressure at range | avoid free damage, use terrain/angle, force them to move |
| They rely on melee commits | stop paths, punish overextension, protect backline |
Warning¶
This is not a strict rock-paper-scissors chart. Real fights include terrain, player quality, cooldowns, and numbers.