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Information Discipline

Core rule

Information should improve decisions.

If a report does not help the caller, officer, role lead, or player make a better decision, it may be noise.

Reliable information sources

Source Use
Kill feed confirms real deaths, role losses, and momentum
Minimap / blob shows mass, direction, and possible split fronts
Scouts reveal flanks, bombs, mounts, objective movement, and rotations
Name tags show local threat, but must be interpreted by cooldown state
Health bars reveal pressure, healer strain, and vulnerable fronts
Cooldown reads identify counter windows and fake engages
Terrain limits what calls are actually possible

Bad information habits

  • exaggerating kills
  • reporting emotional impressions instead of facts
  • saying "we wiped them" without kill feed support
  • flooding the caller with repeated location calls
  • reporting one player as if it is a zerg threat
  • ignoring minimap because the front line is exciting

Caller tunnel vision

Callers and officers must avoid watching only the front line. Important information often comes from:

  • minimap movement
  • kill feed role losses
  • flank silence
  • bomb squads going missing
  • objective timers
  • enemy support cooldowns
  • friendly healer/support deaths

Line member discipline

Line members also contribute to information discipline by not cluttering comms. Most players should only call urgent, role-relevant information.

VOD prompt

After a fight, compare comms to reality:

  • Did kill feed support the claims?
  • Did scouts report early enough?
  • Did anyone over-call the main caller?
  • Did hype make the zerg overcommit?
  • Did missing information cause a bad rotation?