Information Discipline¶
Core rule¶
Information should improve decisions.
If a report does not help the caller, officer, role lead, or player make a better decision, it may be noise.
Reliable information sources¶
| Source | Use |
|---|---|
| Kill feed | confirms real deaths, role losses, and momentum |
| Minimap / blob | shows mass, direction, and possible split fronts |
| Scouts | reveal flanks, bombs, mounts, objective movement, and rotations |
| Name tags | show local threat, but must be interpreted by cooldown state |
| Health bars | reveal pressure, healer strain, and vulnerable fronts |
| Cooldown reads | identify counter windows and fake engages |
| Terrain | limits what calls are actually possible |
Bad information habits¶
- exaggerating kills
- reporting emotional impressions instead of facts
- saying "we wiped them" without kill feed support
- flooding the caller with repeated location calls
- reporting one player as if it is a zerg threat
- ignoring minimap because the front line is exciting
Caller tunnel vision¶
Callers and officers must avoid watching only the front line. Important information often comes from:
- minimap movement
- kill feed role losses
- flank silence
- bomb squads going missing
- objective timers
- enemy support cooldowns
- friendly healer/support deaths
Line member discipline¶
Line members also contribute to information discipline by not cluttering comms. Most players should only call urgent, role-relevant information.
VOD prompt¶
After a fight, compare comms to reality:
- Did kill feed support the claims?
- Did scouts report early enough?
- Did anyone over-call the main caller?
- Did hype make the zerg overcommit?
- Did missing information cause a bad rotation?