Angle Control and Line Weight¶
Core rule¶
A fight can be lost because the zerg placed its weight on the wrong side before the engage.
Angle control is not just where the caller stands. It is where the roster's damage, supports, healers, and tanks are actually able to influence the fight.
What line weight means¶
Line weight means where your zerg's useful bodies and tools are concentrated.
If the plan requires south pressure but most DPS and supports drift north, the enemy can collapse the south angle, force bad sightlines, and make the later engage fail even if the countdown sounds fine.
Good angle control¶
- DPS can see and hit the intended target area.
- Supports can cover the active lane.
- Healers can reach danger without stacking in it.
- Tanks can stop enemy pathing before damage lands.
- The caller's direction matches where the roster can actually execute.
Common failure pattern¶
Players avoid red name tags until the whole zerg slides away from the intended angle. The enemy takes the useful side for free.
Role responsibilities¶
| Role | Angle job |
|---|---|
| DPS | take angles that create damage, not safe-looking distance |
| Healers | cover the angle where danger and value happen |
| Supports | anchor side lanes and active push lanes |
| Tanks | create the front on the side that matters |
| Caller/officers | identify when line weight is wrong before countdown |
Training prompt¶
Pause 10 seconds before a failed engage. Ask:
- Where did the call need us to be?
- Where was most of our real weight?
- Which side did the enemy collapse?
- Did we win the wrong side and lose the actual fight?