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Angle Control and Line Weight

Core rule

A fight can be lost because the zerg placed its weight on the wrong side before the engage.

Angle control is not just where the caller stands. It is where the roster's damage, supports, healers, and tanks are actually able to influence the fight.

What line weight means

Line weight means where your zerg's useful bodies and tools are concentrated.

If the plan requires south pressure but most DPS and supports drift north, the enemy can collapse the south angle, force bad sightlines, and make the later engage fail even if the countdown sounds fine.

Good angle control

  • DPS can see and hit the intended target area.
  • Supports can cover the active lane.
  • Healers can reach danger without stacking in it.
  • Tanks can stop enemy pathing before damage lands.
  • The caller's direction matches where the roster can actually execute.

Common failure pattern

Players avoid red name tags until the whole zerg slides away from the intended angle. The enemy takes the useful side for free.

Role responsibilities

Role Angle job
DPS take angles that create damage, not safe-looking distance
Healers cover the angle where danger and value happen
Supports anchor side lanes and active push lanes
Tanks create the front on the side that matters
Caller/officers identify when line weight is wrong before countdown

Training prompt

Pause 10 seconds before a failed engage. Ask:

  • Where did the call need us to be?
  • Where was most of our real weight?
  • Which side did the enemy collapse?
  • Did we win the wrong side and lose the actual fight?