Objective and Door Fights¶
Situation¶
The fight happens around a door, wall, castle, outpost, territory objective, or narrow route.
These fights punish sloppy stacking and late support.
Correct response¶
Before the fight explodes, identify:
- danger box
- safe route
- counter-bomb angle
- healer coverage area
- tank stopper line
- DPS firing angle
- escape route after value
What each role should think¶
| Role | Objective/door responsibility |
|---|---|
| Tanks | stop obvious bomb paths and protect crossings |
| Supports | layer defensives on the exposed route |
| Healers | cover the actual danger box |
| DPS | avoid stacking while maintaining firing angle |
| Scouts/info | report enemy movement around alternate entries |
| Caller/officers | choose risk and make the route clear |
Common failure¶
Players stack in the door, chase through bad geometry, or leave the last players unsupported.
Review questions¶
- Where was the danger box?
- Did tanks/supports hold the correct angle?
- Could healers reach the exposed group?
- Did DPS stack on the door?
- Did players have a route after the objective?
Drill¶
Before reviewing kills/deaths, draw the door or objective area and mark:
- danger box
- tank line
- healer area
- DPS angle
- retreat route