Tank / CC Weapon Notes¶
Tank and CC tools shape where the fight can happen.
Broad tank/CC jobs¶
| Job | General value |
|---|---|
| Engage | create or lock the damage window |
| Stopper | deny enemy engage paths |
| Peel | protect healers/DPS from pressure |
| Control | slow, root, displace, silence, interrupt, or delay enemy plans |
| Objective control | hold doors, chokes, walls, and routes |
How these tools create value¶
Engage Lock tools¶
Role family: engage tank / clump lock
General value: The lock or clump must exist before allied damage needs to land. If enemies are controlled only after DPS casts, the engage is late.
Common mistakes:
- locking after the damage window
- dragging targets out of allied damage
- diving too deep without support
- treating engage as a solo hero play
Grovekeeper / clump and stopper use¶
Role family: tank / stopper / clump control
General value: Stop or control enemy paths before damage lands, especially when name tags show enemy weight turning toward the zerg.
Common mistakes:
- reacting after enemy damage lands
- using cooldowns randomly
- chasing one caught player instead of blocking enemy follow-up
Heavy Mace / 1h Arcane / purge-stop roles¶
Role family: stopper/support utility
General value: Purge/silence/stop tools can prevent enemy bomb setups before damage lands. They should preselect or read important enemy bomb weapons when possible.
Common mistakes:
- waiting until the bomb has already landed
- purging low-value targets
- standing behind friendly DPS instead of on the enemy path
Icicle / control tank concept¶
Role family: peel/control tank
General value: Control tanks help slow, split, peel, and shape enemy movement. This supports kite/control and defensive layering.
Incubus / support tank concept¶
Role family: support tank / engage-control
General value: Incubus-style tools are best understood by function: they can contribute to engage control, enemy damage reduction, and space denial depending on the package. Treat the role as a comp-specific support-tank decision, not a universal requirement.
Role framing¶
Do not over-label tanks too rigidly. A tank is still a tank, and the exact job changes by fight state, comp, and caller instruction.