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Tank / CC Weapon Notes

Tank and CC tools shape where the fight can happen.

Broad tank/CC jobs

Job General value
Engage create or lock the damage window
Stopper deny enemy engage paths
Peel protect healers/DPS from pressure
Control slow, root, displace, silence, interrupt, or delay enemy plans
Objective control hold doors, chokes, walls, and routes

How these tools create value

Engage Lock tools

Role family: engage tank / clump lock
General value: The lock or clump must exist before allied damage needs to land. If enemies are controlled only after DPS casts, the engage is late.

Common mistakes:

  • locking after the damage window
  • dragging targets out of allied damage
  • diving too deep without support
  • treating engage as a solo hero play

Grovekeeper / clump and stopper use

Role family: tank / stopper / clump control
General value: Stop or control enemy paths before damage lands, especially when name tags show enemy weight turning toward the zerg.

Common mistakes:

  • reacting after enemy damage lands
  • using cooldowns randomly
  • chasing one caught player instead of blocking enemy follow-up

Heavy Mace / 1h Arcane / purge-stop roles

Role family: stopper/support utility
General value: Purge/silence/stop tools can prevent enemy bomb setups before damage lands. They should preselect or read important enemy bomb weapons when possible.

Common mistakes:

  • waiting until the bomb has already landed
  • purging low-value targets
  • standing behind friendly DPS instead of on the enemy path

Icicle / control tank concept

Role family: peel/control tank
General value: Control tanks help slow, split, peel, and shape enemy movement. This supports kite/control and defensive layering.

Incubus / support tank concept

Role family: support tank / engage-control
General value: Incubus-style tools are best understood by function: they can contribute to engage control, enemy damage reduction, and space denial depending on the package. Treat the role as a comp-specific support-tank decision, not a universal requirement.

Role framing

Do not over-label tanks too rigidly. A tank is still a tank, and the exact job changes by fight state, comp, and caller instruction.