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Build Evaluation Framework

Use this page to judge whether a build fits a ZvZ job. It is not a meta list.

Core question

Do not ask only:

Is this build on a list?

Ask:

What goal does this build accomplish, and do the weapon, armor, helmet, boots, cape, food, and potion work together to accomplish it?

Three-part test

Test Question Failure pattern
Goal What job am I trying to perform? wearing a set because it is approved, not because it has a purpose
Priority What matters most for that role? overvaluing damage, cooldown, or survival while ignoring role requirements
Synergy Do the pieces work together? weapon, armor, food, and defensives all solve unrelated problems

Role requirements

Role family Non-negotiable requirement
Tank survive enough to take, stop, or hold pressure
DPS deliver useful damage, pressure, or conversion
Healer heal the danger area, not just safe party frames
Support answer the zerg's real tactical problem
Caller see, move, survive, and communicate the fight

Trade-offs

A build cannot do everything. Good builds choose trade-offs consciously:

  • more damage vs more consistency
  • more survivability vs more output
  • more mobility vs more cooldown
  • more personal safety vs more group utility
  • more burst vs more pressure uptime

Testing method

Before demanding that a group use a new build:

  1. define the role goal
  2. check priorities and synergy
  3. test under pressure
  4. review whether the build still functions when interrupted, displaced, or forced to move
  5. keep the useful pieces even if the whole build fails