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DPS Role Families

DPS should not be treated as one generic damage role. Different DPS tools create value in different ways.

Main DPS families

DPS family Main value Core mistake to avoid
Ranged pressure / burst angles, E-window damage, Q/W pressure, safe uptime disappearing between E cooldowns
Melee burst / clap short-window melee damage and fast conversion entering late or staying clumped after casting
Melee pressure / DoT sustained pressure, healer strain, forced movement chasing one target instead of pressuring space
Support DPS utility plus enough damage or pressure to matter judging the weapon only by raw DPS
Execute DPS finishing low or trapped players diving without a real window or exit

How to judge DPS tools

Ask:

  • Does this tool create pressure or only look impressive?
  • Does its damage land during the actual window?
  • Does it need support utility first?
  • Does it still do useful work between major cooldowns?
  • Does the player have a safe exit after committing?

Lesson

A DPS weapon is valuable when it helps the zerg convert space, pressure, or kills. Raw damage is only one part of that value.