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Concept-to-Drill Map

This page maps doctrine concepts to practical drills.

Why this exists

A concept is only useful if players can practice it. This map helps officers choose one drill after a VOD review.

Concept Drill What to watch
Movement and Positioning Pause five seconds before movement call Did each role move to the right space?
Counter-Engage Windows Pause after enemy cooldowns land Who was safe enough to pressure?
Defensive Layering Mark damage area vs defensive area Did layers overlap the real danger?
DPS Timing Mark clump, utility, damage timestamps Did damage land during the window?
Q/W Pressure Count safe Q/W casts between engages Was pressure active or passive?
Terrain and Geometry Identify danger box before fight Did tanks/supports cover the route?
Healer Danger Area Check healer range before damage Could healers reach the endangered group?
Support Utility Compare utility timing to damage Did utility create the kill window?
Plate Frontline Track healthy plate positioning Did plate protect or hide?

How to use it

Pick one row per review. Do not assign five drills from one fight.