Training a New Roster¶
Core rule¶
A strategy is only good if the roster can execute it.
Advanced doctrine can be correct on paper and still wrong for a roster that cannot perform the required timing, support layering, spacing, or role autonomy.
Role lock-in before role flex¶
New rosters usually need repetition. Too much role swapping makes players permanently half-trained.
A good progression:
- lock key players into stable roles
- teach role jobs clearly
- review obvious failure patterns
- add flex only after baseline consistency
- raise strategy complexity slowly
Roster maturity questions¶
- Can DPS land damage on time?
- Can healers heal danger instead of safe HP?
- Can supports layer correctly without being micro-called?
- Can tanks play forward when healthy?
- Can line members interpret direction calls?
- Can the roster spread without leaving the fight?
- Can the caller trust players to cover obvious role jobs?
Strategy ceiling¶
Some tactics require high trust:
- inside/outside gate tanking
- fast-cycle engages
- multi-front coordination
- controlled kite under pressure
- split support layering
- advanced objective geometry
- fake engages
If the roster cannot execute the basics, lower the strategy ceiling temporarily.
Comp skill-fit¶
Changing comp may reduce execution burden, but it does not automatically fix:
- scared tanks
- late DPS
- passive supports
- disconnected healers
- poor route discipline
- weak VOD review habits
The roster still has to improve.
Training prompt¶
For each week, pick one roster-wide focus:
- damage lands at zero
- spread but stay connected
- supports on danger lane
- healers heal danger
- tanks stop counter path
- Q/W after enemy whiffs
Do not try to fix every mistake at once.