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Training a New Roster

Core rule

A strategy is only good if the roster can execute it.

Advanced doctrine can be correct on paper and still wrong for a roster that cannot perform the required timing, support layering, spacing, or role autonomy.

Role lock-in before role flex

New rosters usually need repetition. Too much role swapping makes players permanently half-trained.

A good progression:

  1. lock key players into stable roles
  2. teach role jobs clearly
  3. review obvious failure patterns
  4. add flex only after baseline consistency
  5. raise strategy complexity slowly

Roster maturity questions

  • Can DPS land damage on time?
  • Can healers heal danger instead of safe HP?
  • Can supports layer correctly without being micro-called?
  • Can tanks play forward when healthy?
  • Can line members interpret direction calls?
  • Can the roster spread without leaving the fight?
  • Can the caller trust players to cover obvious role jobs?

Strategy ceiling

Some tactics require high trust:

  • inside/outside gate tanking
  • fast-cycle engages
  • multi-front coordination
  • controlled kite under pressure
  • split support layering
  • advanced objective geometry
  • fake engages

If the roster cannot execute the basics, lower the strategy ceiling temporarily.

Comp skill-fit

Changing comp may reduce execution burden, but it does not automatically fix:

  • scared tanks
  • late DPS
  • passive supports
  • disconnected healers
  • poor route discipline
  • weak VOD review habits

The roster still has to improve.

Training prompt

For each week, pick one roster-wide focus:

  • damage lands at zero
  • spread but stay connected
  • supports on danger lane
  • healers heal danger
  • tanks stop counter path
  • Q/W after enemy whiffs

Do not try to fix every mistake at once.